#ifndef COLLISIONEVENT_H
#define COLLISIONEVENT_H

#include "IGameEvent.h"
#include "BaseObject.h"

class CollisionEvent :
	public IGameEvent
{
public:
	CollisionEvent(const BaseObjectPtr obj0, const BaseObjectPtr obj1, btVector3 &point);
	~CollisionEvent(void);
	virtual const EventType getEventType(void) const;
	BaseObjectPtr mpBaseObject0;
	BaseObjectPtr mpBaseObject1;
	btVector3 mCollisionPoint;
};

#endif